Miscellaneous Documents by Hanshakaijin Circle
A long time ago, in a galaxy far, far away, a city was destroyed by a novel virus.
You are a member of the specialist team that has been dispatched to investigate a laboratory in the city. Inside the cleanroom, your team has discovered a mysterious T-shirt. The writing on the T-shirt reads; “You will die in 10 turns.”
Your team members were skeptical at first, but they finally concluded that one member has to wear the t-shirt to test the effects of it.
But who would do that? “I don’t want to be the one wearing it!” Every team member murmured. Then, the ruthless voice of the leader echoed.
“We will decide by playing rock-paper-scissors. Whoever loses wears the t-shirt.”
Your team members look at each other and, with great reluctance, called a quiet battle cry…
To Be Dead in 10 Turns T-Shirt is a game played between one patient player and one virus player fight over dominance of the patient’s body.
The board of the game is the real patient player’s body!
The virus player has two goals.
Depending on the patient player’s posture and body shape, print on the front and back side could be off.
The virus player can help the adjustment by pressing a specific square on the patient player’s back, allowing the patient player to recognize the gap between the front and the back prints.
We recommend to press some of the end squares, such as D1 and G12.
When putting a virus/parasite sticker on the square on the back of the Battle T-shirt, the virus player should place the sticker while pressing firmly with their fingers, so that the patient player can sense where the sticker has been placed.
Every turn consists of the patient player’s action and the virus player’s action. The patient player starts each turn.
The patient player carries out the following:
The patient player draws the topmost card of the Draw Deck and show the card to all players.
The patient player calls out a letter and a number that identifies a row and column the player wishes to inject. The virus player checks that coordinate on the Battle T-Shirt and responds verbally. Depending on the placement of virus/parasite on the square and 8 surrounding squares, there are 3 results.
If there is virus/parasite is placced on the injected square | If there is no virus/parasite on the injected square, but placed on the 8 surrounding squares | If there is no virus or parasite on either the injected square or 8 surrounding squares |
---|---|---|
Hit | Almost | Miss |
The Injection successfully killed the virus or parasite (Hit.) The virus player must inform the patient player whether the dead organism was a virus or a parasite. Then, remove the sticker. In addition, as a Hit bonus, the patient player can perform one more Injection. | The virus player must inform the patient player must inform the Injection “Almost” hit. Then, the virus player moves 1 dice to the Temporary Discard Pile if the virus player has not moved a dice to the Temporary Discard Pile on this turn. The virus player will use 2 dices for the rest of the turn. | The virus player must inform the patient player that the patient player “Missed.” |
The patient player chooses a Treatment Card from Revealed Cards and carries out the effect of the card. Then, discard the Treatment Card to the Discard Pile.
Note: Anti-Vax Movement Card can only be used for the first action of each turn.
Perform (2) two more times. The patient player performs (2) three times in total.
If all viruses and parasites are exterminated as the result of (2), the patient player wins. This round is over.
The virus player must perform (1) through (4) in order.
The virus player rolls 3 dices. Roll 2 dices if “Almost” occurred on the most recent patient player’s turn.
The virus player chooses one dice, and 1 sticker from the sticker that has been placed. Duplicate the sticker and move the second sticker as many squares as the number on the selected dice. (Duplicate the same species.)
When the virus player places 2 virus stickers on the same square, the viruses mutate into a parasite. Remove the virus stickers and put a parasite sticker (shown below) on the square.
Perform (2) as many times as the number of dice left.
If there are only 2 dices, retrieve a dice from the Temporary Discard Pile.
Check to see if any round end condition is met.
On turns 1st through 9th, check if there is one parasite on all of the patient player’s three organs; heart, left kidney, and right kidney. (One parasite on the heart and the remaining kidney if one kidney is lost.)
On turns 1st through 9th, check if there is one parasite on all of the patient player’s three organs; heart, left kidney, and right kidney. (One parasite on the heart and the remaining kidney if one kidney is lost.) | On 10th turn (there are no card in the draw deck) | Otherwise |
---|---|---|
Die | Die | Continue |
The virus player wins. This round is over. As an exception, if the patient player used “Anti-Vax Movement” card on the turn, the patient player does not die. Proceed to the next turn. | After the 10th patient player’s turn, if one or more viruses/parasites are placed on the Patient player’s body, the virus player wins. This round is over. | On turns 1st through 9th, the patient player is still alive. The round continues. |
The following are some effects of the Treatment cards.
There are also other cards with various effects. Follow what is written on the card.
Each card affects its colored organ. For example, the Smoking Card (shown below) affects both lungs.
The virus player may perform the growth by following the rules:
The patient player may put following four stickers on the front of the Battle T-shirt to help with memory.
The patient player can put/remove stickers at any time during the game, and put it any square. Recommended usage is as follows.
Put it on the injected square. It is indicates that there is no virus/parasite in this square at this time.
Put it on the center of the lost organ. The virus player will no longer be able to perform a virus or parasite growth through the organ. Therefore, the patient player doesn’t need to give a injection to any squares in the organ.
Put it on the square that you takes a guess when the virus player puts a virus sticker.
Put it on the square that you takes a guess when the virus player puts a parasite sticker.
The Draw Deck is reduced by one card per one turn. The total number of Revealed Cards and cards in the Discard Pile is the number of turns elapsed.
For the the patient player suffering from an illness, revealing a Treatment Card may be a struggle. So, we recommend that the virus player reveal a Treatment Card on behalf of the patient player.
When you run out of sticker sheets, you can use commercially available stickers instead. You can find stickers like the one below in Japanese stationery stores. They are called “カラーシール”, “丸ラベル” and “ポイントシール”.
The card kills all viruses and parasites in the patient’s esophagus and stomach.
The card nullifies growth during the turn. At the same time, it prohibits the patient player from using the restroom when the card is in effect.
The card kills all viruses and parasites in the intestines.
The patient player loses the liver, consequently killing all viruses and parasites in the liver. The card also prohibits the patient player from drinking alcohol during the round.
The patient player loses either lung, consequently killing all viruses and parasites in the lost lung. If both lungs are lost, the patient player is unable to breathe during the round.
The card kills all viruses and parasites in the square designated by the patient and the eight squares surrounding the square. However, the Hit bonus does not apply.
The card kills all viruses and parasites in the patient’s heart and kidneys.
The patient player must choose one kidney to be lost. Instead, the patient player can carry out 2 additional actions.
The card kills all parasites in the patient’s intestines.
The patient player remains immortal during the turn.
The patient player loses the appendix.
The virus player places one virus sticker on one of the following organs; esophagus, stomach, or intestines. And the turn is over. The new turn begins.
The card nullifies the growth through the esophagus during the turn.
When the patient player uses this card at the first action of the turn, the patient player can use 4 cards in the turn. Instead, the patient player can not give any injection in the turn.
The card nullifies the growth of parasites during the turn.
The card nullifies the growth through the stomach during the turn.
The card allows the patient player to touch the patient player’s back for 5 seconds.
The virus player presses 4 squares chosen by the patient player.
The virus player relieves the patient player’s weariness of the game by giving massage to the patient player.